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Change Yourself; Change Their World – Play With Campers With Disabilities

by Faith Evans, M.Ed., and Jane Pemberton, Ph.D.

A well-meaning camp counselor once said to her camper, “Don’t stare at that

person who has a disability.” The camper broadly translated that information

to, “Don’t look.” As a result, people who were different became invisible to

the camper. Her counselor really meant, “Don’t make the individual

uncomfortable.” As a result of the camper’s innocent interpretation, she not

only didn’t see people who were different, she did not invite or even include

them in her environment.

 

This story isn’t that unusual. At times when people encounter a person who

seems different, for a host of reasons, they may look away because they

don’t know what else to do. Tolstoy said, “Everyone thinks of changing the

world, but no one thinks of changing himself.”

 

One of the ways to change one’s self and learn to be more accepting of

people with disabilities is to change behaviors when meeting, working, or

playing with people with disabilities in any camp setting. When people,

including children, know what to do and how to behave, perhaps more

positive results will occur, and the world may change one person at a time.

 

Tips for Special Populations

The following tips are meant to help people know what to do and how to plan

for, invite, include, respect, and play with individuals who may be different

(culturally, physically, emotionally, or intellectually). The general suggestions

listed fit individuals with disabilities and other special populations, and in

most cases, their nondisabled peers will benefit as well. Often, it isn’t

important to know or understand the actual disability or difference. It is more

important to have supportive strategies immediately available to include all

camp staff.

These suggestions specifically address play with individuals identified as

having attention/hyperactivity disorder, learning disability, emotional

disturbance, mental disabilities, hearing and/or visual impairment, autism,

and other health-impaired issues such as arthritis and cerebral palsy. The

strategies outlined may also be useful when playing with English Language

Learners (ELL).

Adaptation/Accommodation Strategies

for Managing the Camp

Environment - Universal design

Universal design is an approach to the design of all products and

environments, improving the usability of these products and environments by

as many people as possible regardless of age, ability, or situation. An

example of universal design is the door on the outside of a building with an

entry button displaying the disability symbol. The door’s function was

designed for individuals with disabilities but is often used by people who are

carrying materials and have trouble opening the door or by someone who

just wants easy entrance into the building. The handicapped entry is a

universal design because it benefits a variety of individuals and also provides

individuals with certain disabilities access to the building. The concept of

universal design is an important one in planning and playing with individuals

with a variety of needs and skills.

Distractions

1. NoiseÑassure that the leader can get the attention of the players when the

    noise or activity level is high. Give the opportunity to practice and

    master “attention getting” when needed.

2. Attention getting should be strong, clear, and reinforced; reminders may

    be necessary.

3. Provide directions when distracting noise is not an issue from other groups,

    traffic, planes, trains, etc.

4. If background noise is unavoidable, use a partner system to support

    individuals with hearing or attention issues.

5. Participants should be able to see the direction-giving leader. Elevate the

    leader’s physical position in the crowd for efficient viewing and

    hearing.

Open space

1. Define play boundaries for areas of movement.

2. Provide seating at boundary’s edge for those who may need a break from

    the action.

Proximity to Leader

Some individuals with disabilities benefit from being physically near the

counselor. For larger groups, consider using a microphone with excellent

sound quality or manage the group by proximity, meaning the leader’s eyes

are always on the group, and the group is never behind the leader’s back or

facing the sun.

Giving Directions to Campers

Practice giving a minimum number of clear, one-step directions, using as few

words as possible.

1. When needed, break the activity into small steps and model each one at

    the time. Offer an opportunity to practice if appropriate.

2. Confirm that the campers understand the skill at each step.

3. Number and give all directions in the order in which they will be completed.

4. Keep voice at moderate level and use an attention-getting signal to quiet a

    group, rather than talking louder.

5. Tell campers what to do, not what not to do. If it is necessary to identify

    what not to do, do so with the nonexample/ example method. (For

    example, provide a nonexample of the behavior and then follow

    immediately with an example of the positive behavior.)

6. Pay attention to, and immediately reinforce, positive behavior using voice

    and facial reinforcement such as smiling or hand gestures (clapping or

    OK sign).

7. When possible, connect effort with results; for example, “Good job

    listening. Your group heard the directions and finished easily,” or,

    ”Nice work . . . your team members took turns and came up with

    several creative answers.”

Accomodations for Individual Campers

When planning for group play, determine if any campers will need

accommodations. For example:

1. Establish a partner systemÑtwo people function in partnership, playing as

    one, or one partner acts as a prompter for another: “Ready, GO!”;

    ”Now, it’s your turn”; or “Here comes the ball.”

2. Adapt a game for the use of all body parts, such as, for a person using a

    wheelchair, use a lap for catching if arms or hands are not fully

    functioning.

3. Adapt game materials, such as substituting a beach ball for a harder or

    smaller regulation size ball.

4. If a camper needs modifications to participate (such as using a

    wheelchair), begin by asking the individual, in a private and respectful

    way, how he or she would like to be included/supported.

Management

1. Be fair, firm, and consistent.

2. Individuals have the most control over their own behavior. If the group or

    individual behavior isn’t going as expected, first check your own

    behavior in terms of directions, environment, players versus leaders,

    activity appropriateness, length of game, time of day, and schedule

     placement.

3. Use time wisely. Prepare all materials in advance to avoid wait time and

    the consequent loss of player focus. Regaining player focus is harder

    than maintaining it with a steady and natural flow of activity.

4. Expect the unexpected! Be prepared for stray dogs; dramatic weather

    changes (or danger, such as lightning); surprise illnesses or accidents;

    technology malfunctions or loss of electricity; late beginnings; or early

    endings . . . and a host of unimaginable challenges.

Modification Scenarios

Modifying a game scenario for one person sends a powerful message of

acceptance and respect to all players, as well as a message that conveys that

any player’s needs will be met.

Jen’s Story Jen (not her real name), a former Winter Olympic Games

candidate, was in a wheelchair, paralyzed from the waist down. From the

sidelines, Jen listened with her fellow players to the directions for

accomplishing the Electric Maze, an activity focused on communication.

Navigating a grid of squares taped to the carpet, players discover the

unknown path through the maze, using signals developed by the team

members. Each of the thirty-four taped squares was sized just large enough

for one person to stand. Jen declined the invitation to be an observer and

reporter of the team’s processÑtypically, a familiar attempt to involve her,

but not a fulfilling alternative for her. One of her friends responded with,

“Why not, Jen?” and she replied, “I’d play, but the squares are too small.”

Bingo! The tape was pulled up by camp staff, and the squares were made big

enough to accommodate the base of the wheelchair. Jen rolled her chair from

square to square, as easily as her colleagues stepped from square to square.

Jen began the maze with skepticism and ended with elation. Jen reported

feeling equal, engaged, and successful in a gameÑa first since her accident.

She remembers that seemingly innocuous game as a beginning step toward

her work today, as a spokesperson for persons with disabilities.

Sam’s Story Sam, a member of a group tossing balls for Group Juggle,

joined the standing circle seated in his wheelchair. Each player brought a

chair to the circle to level the tossing field, thus bringing the game to Sam’s

eye level. Sam, unable to catch a ball with his hands, could receive a wellaimed

toss in his lap. A partner sitting next to Sam picked up the ball and

sent it on to the next catcher. Two people acted as one player and each

played a viable role in the game.

 

Sandra’s Story During a game session, Sandra, for religious reasons,

could not touch or be touched by any member of the opposite sex, other

than her spouse or family. Planning ahead, several same-gender colleagues

volunteered to be her partner whenever she needed one. The anxiety, which

could have resulted in an untenable situation for the group, transformed to

fun and comfortable inclusion for all players.

 

Jose’s Story Another player, Jose, new to the English language and not

familiar with a traditional game played in the U.S., connected with a partner,

whom he shadowed. The two played as oneÑrunning, catching, giving

signals. Soon the newcomer was playing with confidence and enthusiasm and

able to take his turns alone.

 

Understanding Specific Disabilities and Situations

When individuals are reluctant to play with particular persons, it is helpful to

set parameters and expectations.

In setting up the game:

1. Give the time frame. “We’ll play for ten minutes . . . it’s a short game.”

2. Tell the reluctant player that new partners and groups will be formed and

     reformed throughout the game playing time.

To aid individuals who are hearing impaired, give visual cues. Consider the

use of written instructions, or if indoors, put instructions on an overhead or

LCD projector.

 

For the person who is visually impaired, find a partner with whom he or she

is comfortable and safe. Braille instructions are an option for written

materials. Be spatially cognizant when planning games: arrange for open,

easy access to seating and assure that any materials are within reach. Be

aware of the proximity of stairs or uneven ground, and carefully orchestrate

movement within groups.

 

Most campers benefit from knowing what to expect. Post or verbally offer an

agenda of the day, including what to expect, how long, the number of

activities, an indication of the timing for breaks/lunch, and the ending time.

Organizing and sharing the beginnings and endings of sections of the

program give players structure, predictability, information for appropriate

movement, and a feeling of control because they have knowledge (power) of

the schedule for the day.

 

Some campers with learning disabilities and/or emotional disabilities may

have difficulty reading social cues. Basically, the behavior does not fit the

task. For example, players may have difficulty taking turns; may dominate;

may withdraw; become inappropriately loud (use outside voices in inside

settings); or become energetically out of bounds.

Some campers with learning disabilities may hear instructions literally,

spending the entire activity time finding the perfect partner who “has the

same shoes,” and never get to play the game. Individuals may be seen

mistakenly as socially incompetent, unable to follow directions, uninterested,

or even rebellious, when they are merely trying to follow the directions to the

letter.

 

Some campers playing games have difficulty connecting effort with results or

action with consequences. If an individual has an internal locus of control, it

implies he or she understands effort is connected with results. Interestingly,

some individuals have an external locus of control, and the connection is not

clear between the effort and the results.

An individual camper could be viewed as nonparticipatory, reckless with the

outcome, or simply uncaring. Being clear about the expectation is helpful.

Some individuals may display learned helplessness or an overall feeling of

powerlessness, an attitude of “what’s the point?” or “why try, it never works

anyway.” Be aware that many factors converge to create a play behavior that

may call for sensitivity, thoughtful planning, and positive strategy

management.


Draw a Circle That Includes

Play can be used to draw a circle that includes players from diverse

backgrounds and skill levels. It is important for leaders to recognize abilities

rather than disabilities and use invitation and inclusive strategies to draw all

players into the activities. When one player succeeds, all players have a

better chance for success.

In summary, it is important to know that all members of a camp community

have strengths and areas of need. To increase success in play experiences,

staff leaders must embrace the opportunity to make inclusive changes,

honoring H.D. Thoreau’s statement, “Things do not change. We do.”

 

Faith Evans, M.Ed., owner of PlayFully, Inc., specializes in experiential

learning. She is a staff trainer, author, and presenter whose professional

camp history spans forty-five years. She can be reached at

FaithEvans@aol.com.

Jane Pemberton, Ph.D., is an associate professor in the Special Education

Program, College of Professional Education at Texas Woman’s University.

She has a background in camping as a camper, counselor, director, and staff

trainer. She currently teaches undergraduate and graduate students

interested in working with students with disabilities. She can be reached at

jpemberton@mail.twu.edu.

Reprinted from the November/December 2007 issue of Camping Magazine by

permission of the American Camp Association¨ ; copyright 2007 American Camping

Association, Inc.¨



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